The spica renderer
envmap.h
1 #ifdef _MSC_VER
2 #pragma once
3 #endif
4 
5 #ifndef _SPICA_ENVMAP_H_
6 #define _SPICA_ENVMAP_H_
7 
8 #include <vector>
9 
10 #include "core/light.h"
11 
12 #include "core/spectrum.h"
13 #include "core/vector3d.h"
14 #include "core/bsphere.h"
15 #include "core/mipmap.h"
16 #include "core/sampling.h"
17 
18 namespace spica {
19 
20 class Photon;
21 
25 class SPICA_EXPORTS Envmap : public Light {
26 public:
28  Envmap(const BSphere& worldSphere, const Image& texmap, const Transform& lightToWorld,
29  double scale, int numSamples = 1);
30 
31  Envmap(RenderParams &params);
32 
33  virtual ~Envmap();
34 
35  Spectrum sampleLi(const Interaction& pObj, const Point2d& rands,
36  Vector3d* dir, double* pdf, VisibilityTester* vis) const override;
37 
38  double pdfLi(const Interaction& pObj, const Vector3d& dir) const override;
39 
40  Spectrum sampleLe(const Point2d& rand1, const Point2d& rand2,
41  Ray* ray, Normal3d* nLight, double* pdfPos,
42  double* pdfDir) const override;
43  void pdfLe(const Ray& ray, const Normal3d& nLight, double* pdfPos,
44  double* pdfDir) const override;
45 
46  Spectrum Le(const Ray& ray) const override;
47  Spectrum power() const override;
48 
49  Light* clone() const override;
50 
51 private:
52  std::unique_ptr<const MipMap> mipmap_;
53  Point3d worldCenter_;
54  double worldRadius_;
55  Distribution2D distrib_;
56 };
57 
58 SPICA_EXPORT_PLUGIN(Envmap, "Environment mapping");
59 
60 } // namespace spica
61 
62 #endif // _SPICA_ENVMAP_H_
RGB spectrum.
Definition: spectrum.h:18
Ray class.
Definition: ray.h:24
The transformation operator class.
Definition: transform.h:17
Definition: bsphere.h:13
Definition: renderparams.h:27
The base class for the lights.
Definition: light.h:80
Definition: visibility_tester.h:15
Image class.
Definition: image.h:18
Environment mapping.
Definition: envmap.h:25
Definition: interaction.h:23
Definition: sampling.h:43