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core
uv.h
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#ifdef _MSC_VER
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#pragma once
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#endif
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#ifndef _SPICA_UV_H_
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#define _SPICA_UV_H_
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#include <memory>
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#include "../core/common.h"
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#include "../core/spectrum.h"
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#include "texture.h"
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namespace
spica {
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class
SPICA_EXPORTS
UVTexture
:
public
Texture
<Spectrum> {
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public
:
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UVTexture
(std::unique_ptr<TextureMapping2D> mapping);
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Spectrum
evaluate(
const
SurfaceInteraction
& intr)
const override
;
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private
:
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};
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}
// namespace spica
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#endif // _SPICA_UV_H_
spica::SurfaceInteraction
Definition:
interaction.h:68
spica::RGBSpectrum
RGB spectrum.
Definition:
spectrum.h:18
spica::UVTexture
Definition:
uv.h:16
spica::Texture
Texture interface.
Definition:
render.hpp:60
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