The spica renderer
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Low-discrepancy sampling with (0,2)-sequence. More...
#include <ldsampler.h>
Public Member Functions | |
LowDiscrepancySampler (int samplesPerPixel, int nSampledDimensions, uint32_t seed=0) | |
LowDiscrepancySampler (RenderParams ¶ms) | |
double | get1D () override |
Point2d | get2D () override |
bool | startNextSample () override |
void | startPixel () override |
std::unique_ptr< Sampler > | clone (uint32_t seed=0) const override |
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virtual std::unique_ptr< Sampler > | clone (unsigned int seed=0) const =0 |
Low-discrepancy sampling with (0,2)-sequence.