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virtual Bounds3d | worldBound () const =0 |
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virtual bool | intersect (Ray &ray, SurfaceInteraction *isect) const =0 |
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virtual bool | intersect (Ray &ray) const =0 |
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virtual const Light * | light () const =0 |
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virtual const Material * | material () const =0 |
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virtual std::vector< Triangle > | triangulate () const =0 |
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virtual void | setScatterFuncs (SurfaceInteraction *intr, MemoryArena &arena) const =0 |
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The documentation for this class was generated from the following file:
- /home/travis/build/tatsy/spica/sources/core/primitive.h