The spica renderer
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Volumetric photon mapping. More...
#include <volphoto.h>
Classes | |
class | VPhotonMap |
Public Member Functions | |
VolPhotoIntegrator (const std::shared_ptr< const Camera > &camera, const std::shared_ptr< Sampler > &sampler, double alpha=0.8) | |
void | initialize (const Scene &scene, const RenderParams ¶ms, Sampler &sampler) override |
void | loopStarted (const Scene &scene, const RenderParams ¶ms, Sampler &sampler) override |
void | loopFinished (const Scene &scene, const RenderParams &parmas, Sampler &sampler) override |
Spectrum | Li (const Scene &scene, const RenderParams ¶ms, const Ray &ray, Sampler &sampler, MemoryArena &arena, int depth=0) const override |
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SamplerIntegrator (const std::shared_ptr< Sampler > &sampler) | |
virtual void | render (const std::shared_ptr< const Camera > &camera, const Scene &scene, RenderParams ¶ms) override |
virtual void | initialize (const std::shared_ptr< const Camera > &camera, const Scene &scene, RenderParams ¶ms, Sampler &sampler) |
virtual void | loopStarted (const std::shared_ptr< const Camera > &camera, const Scene &scene, RenderParams ¶ms, Sampler &sampler) |
virtual void | loopFinished (const std::shared_ptr< const Camera > &camera, const Scene &scene, RenderParams ¶ms, Sampler &sampler) |
virtual Spectrum | Li (const Scene &scene, RenderParams ¶ms, const Ray &ray, Sampler &sampler, MemoryArena &arena, int depth=0) const =0 |
Spectrum | specularReflect (const Scene &scene, RenderParams ¶ms, const Ray &ray, const SurfaceInteraction &isect, Sampler &sampler, MemoryArena &arena, int depth=0) const |
Spectrum | specularTransmit (const Scene &scene, RenderParams ¶ms, const Ray &ray, const SurfaceInteraction &isect, Sampler &sampler, MemoryArena &arena, int depth=0) const |
Volumetric photon mapping.